・Utah to the Rhine
・Raiders of the Sahara
の2本がアップされています。次回はVictors のリリースが予告されてますが・・・Long,Long Road to Victory はどうなってるんでしょうね。

http://spwaw.com/phpBB2/viewforum.php?f=103
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Here is what is being corrected/fixed/done for the SPWAW Enhanced 'Final Version"
1. A German Sqd should have been available in 42, but had 43 instead, now fixed
got to watch out with a mouse with a scroll wheel.
Mr. Green
2. removed "SP" status for Russian 203mm Howie.
3. Fixed the Nat Spain "ITALIAN" formation not showing up
4. Fixed Yugoslav Partisan Brgde formation not showing up.
5. Re did some Fort Icons and LBMs for a few OOBs, think these will work better.
(Don, you know of any glaring ones that need fixed??)
6. One USA armored Inf Sqd still had HE ammo for its Bazooka, now removed.
7. Adjusted Weapon stats for the German 76mm ATG Pak36(r) also mounted on the Las and Pzjrg.
(using Russian Guns with German ammo.)
now they all match.
8. Looked at some of the rates of fire for artillery, offboard Vs Onboard, trying to get some sort of consistancy.
I think the Lighter offboard units were purposely given Higher ROF, (more tubes, more men) in previous some versions of SPWAWexcept in the case of the BIG Guns wo have lower ROF Offboard, which possibly was done for Gameplay reasons maybe? Anyway, we'd like some sort of consistancy there. a UK 105 should have same ROF as a Canadian 105...etc etc....
9 Norway, fixed tank destroyer formation showing 75mm Gerbirgs FH, fixed Coastal Guns, 75mm GebirgsFH, not showing up, also changed date of special unit "arty+effects" to show up now in Jan 49 like other special effects.
10.Japanese "Guerillas" had wrong FC stat.
11. The OS arty in Yugoslavia is coming out cheaper than we had hoped, due to the fact of Yugoslavia ratings.
May have to give the formations elite code to keep their price up to or equal with the other guys.
12. corrected start date for M3A1 halftrack, had wrong start date entered.
Mouse with scroll wheel again..
Sad
13. USA P47D in June 44 now has Napalm
14. Nat Spain Nebel 41 had wrong price, fixed to match German
15. 'earlier' Gebirgsjaegers had rifle grenade too early
gave them an alternate weapon in slot 3.
16. One version of SU 85 had better ROF than other 2 types.
adjusted this.
17 Added new unit. T34/57 (second incarnation only)
Classed as "Turreted Tank Destroyer"
In 1943 development and production of the Soviet 57mm AT gun resumed when it was realised that the 45mm and 76mm guns in current use were no longer able to combat the German’s heavier tanks.
A new batch of T-34/57 tanks were prepared, armed with the improved ZIS-4M 57mm gun. The gun now shared the same simplified breach as the F-34, ZIS-2, ZIS-3 and ZIS-5 guns.
Initially the new T-34/57s were issued with an improved anti-tank round, but this proved hard on the barrels and was with drawn after a short time.
This version of the T-34/57 saw service in the same tank-hunter role as their first incarnation, of which only a few were produced, and first went into action in August 1943.
Factory #92 made 192 ZIS-4Ms in 1943 before switching production to the 85mm gun in 1944.
18. Gave Waffen SS Sqd in Sept. 43 Pzschrek as oppsed to PzFst 30, The later war Waffen SS Sqd now has a different 3rd Weapon.
The SS Gew PzGr 46, altho this unit has rarity code 2, as this weapon was not produced in great numbers.
19. Noticed that the Japanese had no Lt Mortar formations, so added one of those.
and made it so that only the "Sqds" appear in the INF formations
the 'single' mortars will now appear in a "Knee Mortar Sec."
20. Name of SPAA Unit in India misnamed M17, should be M14 with twin AA.
21. India Sherman IIAY had wrong weapon, should have had 76mm M1A1 gun as oppsed to 76mm M1 gun
22. Italy had wrong stats for 76mm M1A1 Gun
corrected to match US stats for this weapon.
23. Changed all Shermans everywhere using the 75mm M3 Gun 'AP' to
now using the 75mm M3 gun
24. Canadian Assault Inf had FT and SC in reversed weapon slots.
26. Doubled check all unit speeds, found some still not to be consistant with other units of same type in all oobs...adjusted accordingly, also noticed several reg Inf units in Czech oob that had speed of 20...umm a bit too high, adjusted to more reasonable speed.
27. USMC FO formation unclickable after 1942, thanks to that stupid '3' radio code again
fixed now.
28. USMC offboard howizter formations were not always showing all the units, once again thanks to the '3' code...fixed
29. Some Nations were missing the CO HQ or the PLT Hq
R Spain and C China.
Also some other nations still were missing them here and there.
Created some 'special' HQ units that go with specific type units...airborne for instance...these guys have same speed as thier troops.
where unit slots aloowed!
30. Free French Captured Panther was not showing up, fixed
31. All engineer units increased to speed 9 to match at least standard Inf units speed.
32. Czech IND CO HQ had wrong ammo for its AT Mine.
33. India scout units had wrong ROF so cost was only coming out 3 points.
34.Reduced 'weight' of ammo boxes, crates etc etc...to 105 so pack mules can carry them....oh BTW Pack mules carry capacity reduced to 105.
unrealistic for them to be hauling 75mm ATGs and and 76mm howitzers around.
They can still haul the 75mm 'pack' howitzer and most 'MTN' guns.
35. Found some formations that had vehicles that would not carry intended unit..fixed
36. the BIGGY...Plt HQs will be removed form Airborne and Engineer formations.
PLT HQ Size will be increased.
10 men – SO/JA
9 men – CC
8 men – US/UK/CA/IN/ANZAC/GE/CZ/IT
7 men – BE/NL/FR/FF/GK/HU/RU/BU/PO/NO/FI/USMC/YU
6 men – PI/NS/RS/NC
where room permits, "special' Plt and CO HQ units will be created that have the same speed as the troops in certain formations,
basically the 'Elite" formations, such as Hungary has elite 'Guard' Infantry with speed of 10, so a special 'Guard Plt Ldr' and 'Guard CO HQ' will be created just for the Guard formations.
this will require alot of using of the '3' code.
In oobs where there is no room to create any of these special units, I suppose all PLT HQs and CO HQs should be given same speed as the 'elite' boys, so they at least can keep up with them.
More changes to these units may or may not happen later.
37. Alot of ENC files are being corrected and/or edited.
38. Changes to Finland oob listed below
A. Removed the "Axe" weapon from finnish conscripts (UNIT-131). They should only have rifles and grenades. Renamed the weapon-088 "Axe" to "knife" for use by scenario designers.
B. Changed (UNIT-029) "Lansverk 182" weapon #1 to 233 - "15mm besa TMG" after renaming it to "13.2mm TMG" also this required reduce AP and HE pen.
C. Remove the "sledges" and "HMG Plt's" from the two "SKI CO" formations (1040 and 1116). Leaving only ski troops in the companies.
39. Created some 'Airborne MG ' units in USA with airborne class so they do not suffer so much supression when paradropped.
If we can get the formation to work right..
40. Created 'Ranger MG units, that can infiltrate with the 'Rangers' in their formation.
41. Added ammo crates to USA A&P formation
42. Fixed German "coastal Fort' not showing up.
43. Anzac Changes listed below.
A. Centurion tanks in Anzac oob now available only in 1949 for designer use only.
B. Cav Recce troop renamed to "Carrier Plt'
C. Chaffee Lt Tank removed.
D. Sherman Tanks removed from Aus Tank formations.
44. Panther F in Czech oob, start date moved back to April 45
45. Polish TKS nhm tank had 20mm Quad AA gun, should have just been single 20mm Cannon...fixed.
Remember, both players will need same OOBs for PBEM play
This will be very smaller file, oobs, mech.exe and a picture and ENC files
To use, you will have to extract them somewhere temporary, then Copy and Paste then into your Enhanced V2 Mod file, which may necessitate renaming your .SPM file to .ZIP
depending in what type program you use.
サトさんクレジットはこの記事の最後にありましたぜ。クレジットにあたくしの名前があったなんて驚きであります。
肝心な部分だけ要約すると・・・Unfortunately, the one BIG piece of news we'd planned to announce at the con didn't come off as planned, due to technical difficulties. However, I have been authorized by David Heath to "selectively leak" certain information to close friends and family. Hehehe... we're all friends here, right? We're a virtual brotherhood, aren't we? So I guess you folks qualify...
Rumor has it that, due to the continued popularity of Steel Panthers: World at War, and particularly because of the continued development and expansion of the game by the Depot (those renegades), and due to the demise of the Combat Leader project....
(Now this is only a rumor mind you... One I can neither confirm nor deny...)
A brand new game, based on Steel Panthers, using code and graphics from Combat Leader, has been in development for the past few months, code named "Steel Tigers". Wink
Again, this is only a rumor... Wink
It's also only a rumor that a select group of members from the Depot, code named the "Tiger Team", have been enlisted to do the complete OOB set for this project, provide beta testing, and suggest new options and improvements to the game, and have been working hard at it for quite some time now.